tag:blogger.com,1999:blog-8168219314204838493.post3093682902562256517..comments2023-08-24T09:18:02.385-07:00Comments on Kaziel's thoughts on my (mis?)adventures in MMOs: Attunement cut down.Kazielhttp://www.blogger.com/profile/05283511341760188489noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8168219314204838493.post-8371699411146970662007-06-21T11:40:00.000-07:002007-06-21T11:40:00.000-07:00...but I never thought the Serpentshrine one was t...<I>...but I never thought the Serpentshrine one was too bad. The only faction I wasn't revered in with my warrior by the time I had my tanking gear was Lower City, and that just took another run and a half of SL (ick).</I><BR/><BR/>While I will agree that Heroic Slave Pens (esp. since you don't need to beat the entire thing to do it) isn't that hard, my issue was, again, forcing people to run repeated instances for reputation when the loot they get from it might not be what they want. Let's take Shadow Labs for example: For my tanking gear list there was nothing I wanted from there. After the one run I needed for Karazhan attunement plus the various quests inside, the only reason I kept going there was for the rep. That's just not fun. Requiring people to do the same thing over and over with the potential for no reward is just not fun. It's fine for you and I, because getting rep is a goal in and of itself and that makes it worth it, but for others, having to PUG is not fun, and not worth it.<BR/><BR/><I>...you need to convince 9 people to cancel the SSC run, and help run you through Kara, and 24 people to help you kill Gruul.</I><BR/><BR/>Gruul or Magtheridon aren't <I>quite</I> that bad since they are (compared to other bosses) much easier to get to. But, for example, Nightbane is a fair bit of the way into Karazhan. Same for Vael and Vashj who are both final bosses in SSC and TK.<BR/><BR/>And in a related note, if the person just joined up and is not attuned to a later raid, then probably it wouldn't hurt to do a previous raid. With some of the longer raids such as Karazhan, at least a few upgrades should drop for the new person which will help them.<BR/><BR/>Though it seems like they are making future attunement chains not require you to complete an entire raid to move on, as shown by the Black Temple attunement chain. It involved killing just as many raid bosses as the Mt. Hyjal attunement questline, but instead involved killing the first boss from The Eye and the first boss from Mt. Hyjal. How they could have incorporated this earlier into the game, if it is in fact a more long term decision, would be instead of having to kill Nightbane for the attunement item, having to kill Moroes.Kazielhttps://www.blogger.com/profile/05283511341760188489noreply@blogger.comtag:blogger.com,1999:blog-8168219314204838493.post-64508573897558730472007-06-20T14:35:00.000-07:002007-06-20T14:35:00.000-07:00My big problem with heavy attunement requirements ...My big problem with heavy attunement requirements is that it fragments guilds. <BR/><BR/>With the old attunements, if you join a guild thats only running SSC and you're not attuned, you need to convince 9 people to cancel the SSC run, and help run you through Kara, and 24 people to help you kill Gruul. The 'left behind' problem is pretty huge on that one. <BR/><BR/>I love adding interesting bits of lore to the game, the Onyxia attunement quest-line is pretty cool story-wise, and since you can do it with some solo-questing and 5-man non-heroic fairly-easy instance, its something that guilds can easily help newbies with. Onyxia is the upper limit of 'acceptable' attunements in my mind. <BR/><BR/>For attunement, gimme a HARD-but-possible solo quest, or a bunch of quests that I can start while still leveling, or ONE run through a short 5-man. Don't make me need to get 4 other people to jump through flaming hoops just so I can progress through the end-game content. If you're afraid that I'm going to finish all the content too early and quit the game, you're wrong. Make the game FUN, and I'll re-roll a horde toon and do it all over again.Michael Johnsonhttps://www.blogger.com/profile/11812909610665668428noreply@blogger.comtag:blogger.com,1999:blog-8168219314204838493.post-3548735185073494832007-06-20T13:00:00.000-07:002007-06-20T13:00:00.000-07:00I'm glad they removed the Tempest Keep attunement,...I'm glad they removed the Tempest Keep attunement, but I never thought the Serpentshrine one was too bad. The only faction I wasn't revered in with my warrior by the time I had my tanking gear was Lower City, and that just took another run and a half of SL (ick). Heroic Slave Pens was comparatively not all <I>that</I> hard... Plus if you're going into SSC, you should be able to clear Kara and Gruul.<BR/><BR/>Tempest Keep, on the other hand, required runs through pretty much the <I>hardest</I> heroics (minus Steamvaults... I heard that one was easy).<BR/><BR/>Honestly, I think they just should have had more easier options from the beginning... kinda like we had UBRS, what, ages ago. Even ZG was PuG-able after they toned it down. Instead, now, when you hit 70 you raid in Kara. Period. No UBRS, no ZG, no AQ20. And it's somewhat of a shock.Seanhttps://www.blogger.com/profile/17638186793936119673noreply@blogger.com