Or something, because I swear I'm speaking a different language than everyone else over at the MainTankadin Forums.
Okay, my point: Getting the right mix (whatever that is for whatever point you're at) of stats, while remaining uncrushable is our goal. Once we reach uncrushable, it's fairly easy to stay there. But it represents such a large base number of our iLVL points it puts us at a disadvantage compared to warriors.
What people hear: "Becoming uncrushable is hard and sucks! Not fair!" or something equally not what I'm saying.
*bangs his head against the desk*
Getting over idleness - If I look at my Steam account, the game I played the most is Idle Champions of the Forgotten Realms with 1400 hours, way ahead of XCOM 2 with just over 200...
11 hours ago