Slow weekend, due to having non-game stuff to do for most of Sunday (left home at 8:45 AM and didn't get home until 7:30-8 PM that night). Anyway, did two Shadow Labs runs, no drops. Got the last person who was interested in doing Kara of current guild members her key shard. Also got revered with Consortium. Other than that, not much to report. Still need to work on getting Revered with HH, but little luck finding Shattered Halls runs.
New post up over at Hammer of Sigmar in which I elaborate on my comments from paladinsucks. To clarify (and correct some of you're misunderstandings about my views of Blizzard), there is a lot that WoW has done that has been entirely positive. The biggest contribution Blizzard made was in raising the quality bar for all games in the genre. They did away with many of the traditional roadblocks for a broader base - especially harsh penalties for death and FFA ganking (as much as we all would like to pwn some of our own faction at times, I see this as an overall good thing).
I've always said Paladin tanking could be a lot of fun, but you'd have to find a guild that allowed and appreciated it as a primary role. Most players simply see Paladins as a healer nowadays. True, this was/is largely the fault of the broader playerbase and those Paladins who went along with their desires in the early days of raiding, but it's also a failure on Blizzard's end for not pushing the class back toward its originally intended mold upon noticing the player trends (an acknowledgment clearly made in that infamous Kalgan video clip from the first Blizzcon).
You, my friend, have found a rare niche in a shrinking class group. The numbers don't lie.
Kodak and Sigil
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In 1942 the economist Joseph Schumpeter described the concept of creative
destruction as the economic process in which innovation makes older
technology ou...
Checking In
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It's been a while since I last posted. Not much change in what I'm playing
though.
*World of Warcraft*
The new patch just dropped. It's pretty fun. I'm ...
Decision Point
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We're three weeks from prepatch and less than 60 days from *Battle for
Azeroth's* launch. It's time to stop waffling and make a decision. I have
the new ma...
My experience with Blade & Soul.
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As it was recently announced, Blade & Soul will soon be upon our shores
here in North America, and I can't possibly be any more excited!
*Part 1: The cont...
It Was Fun While It lasted
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Felt fun at least for a while in MoP. I subscribed about a month before
Mist just relearning how to play the game after being away from it for so
long. ...
1 comment:
New post up over at Hammer of Sigmar in which I elaborate on my comments from paladinsucks. To clarify (and correct some of you're misunderstandings about my views of Blizzard), there is a lot that WoW has done that has been entirely positive. The biggest contribution Blizzard made was in raising the quality bar for all games in the genre. They did away with many of the traditional roadblocks for a broader base - especially harsh penalties for death and FFA ganking (as much as we all would like to pwn some of our own faction at times, I see this as an overall good thing).
I've always said Paladin tanking could be a lot of fun, but you'd have to find a guild that allowed and appreciated it as a primary role. Most players simply see Paladins as a healer nowadays. True, this was/is largely the fault of the broader playerbase and those Paladins who went along with their desires in the early days of raiding, but it's also a failure on Blizzard's end for not pushing the class back toward its originally intended mold upon noticing the player trends (an acknowledgment clearly made in that infamous Kalgan video clip from the first Blizzcon).
You, my friend, have found a rare niche in a shrinking class group. The numbers don't lie.
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